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Link, Nintendo and The Legend of Zelda
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Link was going to speak in Zelda: Echoes of Wisdom, but Nintendo thought it ‘didn’t feel right’
However, because Zelda is the protagonist in Echoes of Wisdom, the idea was originally that she would be the only character with no dialogue, allowing Link to have lines for the first time. “Actually, Link was speaking at first,” Aonuma confirmed.
Nintendo Confirms Surprising Cut Feature from Zelda: Echoes of Wisdom
Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: Echoes of Wisdom. They explained that even after having some written dialogue for Link, the idea was scrapped because it felt strange.
The famously mute Link almost spoke in Legend of Zelda: Echoes of Wisdom
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom. However, the developers ultimately agreed it didn't feel right, even though in Echoes of Wisdom, Link isn't the main protagonist.
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Echoes Of Wisdom Lead Says There's "Lot Of Possibility" For More 2D Zelda Games
Echoes of Wisdom is a pathbreaking game in the iconic series, as for the first time, the protagonist is actually Zelda. The game sticks to the original Link to the Past format of having top-down perspective,
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
Yahoo
2d
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
Thankfully, that confusion eventually helped build out the story - with
Nintendo
and Grezzo requiring a setting where it ...
Comicbook.com
1d
Nintendo Wants 2D Zelda Games to be a “Contrast” to 3D Entries
While Echoes of Wisdom had
Zelda
creating Echoes of enemies and items, A
Link
Between Worlds gave
Link
the ability to ...
2d
on MSN
Nintendo Devs Still Want To Make More 2D
Despite the phenomenal success of both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, developers at ...
Gameranx
17h
Legend of Zelda Producer Says He Focuses On Gameplay First, Then The Story
The Legend of Zelda has been going through various shifts in style over the last several years, and gameplay was always the ...
Bounding Into Comics on MSN
1d
‘The Legend Of Zelda’ Series Producer Eiji Aonuma Says Nintendo Games Are Designed Around Gameplay, Not Story: “I Think It Would Actually Be Kind Of Difficu…
In reminding players that there exists at least one remaining developer who understands the ‘game’ aspect of ‘video games’, ...
Sportskeeda
2d
Nintendo aims to continue working on innovative 2D entries like The Legend of Zelda Echoes of Wisdom
The
Nintendo
Switch continued this trend with the Grezzo remake of the Game Boy title The Legend of
Zelda
:
Link
's ...
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