News

The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were ...
the firefly glow from a CRT’s phosphor coating bleeds into the light created by its neighbors. The final image is a painterly blend with soft edges—no sharp corners or harsh bands of contrasting ...
[Japhy Riddle] was tired of creating pixel art. He went to subpixel art. The idea is that since each color pixel is composed of three subpixels, your display is actually three times as dense as ...
On an LCD or other fixed-pixel flat panel, Wolf3D looks far too chunky, but switch over to a CRT, and those harsh pixels blend properly ... Pop it on a CRT, and the art direction all makes ...
(Thanks, Nintendo Everything!) Blending the puzzle solving and combat of Zelda with the fast-paced dash movement of more modern pixel art adventures, Kloa: Child of the Forest follows a young girl ...
I like to take a modern twist on my pixel art, and I’m not afraid to blend colours together, use gradients, or even gaussian blurs! I sometimes use 3D rendering as a base for my work.