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Neverway comes from Coldblood Inc., an independent Vancouver studio founded by Brazilian-Canadian developers Pedro Medeiros ...
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Creative Bloq on MSNEscaping a religious cult clashes with cosy 80s pixel art nostalgia in Quantum WitchAlthough plenty of indie devs do use 3D game engines like Unreal Engine and Unity to make 2D games, for NikkiJay, the solo ...
Angelo Sotira started the online digital art platform DeviantArt when he was just a teenager, growing a formative community ...
Following a successful Kickstarter back in 2021, pixel-art RPG Quartet has a new trailer and release date set. Originally ...
A "yoyovania?" More than that, Pipistrello and the Cursed Yoyo is a tribute to all great aspects of Game Boy Advance games ...
Google is currently working on a Pinterest-like feature for the Google app that lets you save images to a personalized feed.
The original arcade game from 1988 was produced in tandem with the 1989 NES iteration, although the two have almost nothing in common. The arcade version follows two nameless shinobi through a ...
Get ready for this to be a common refrain ... describe almost anything I wanted to see and that my Pixel of choice would render it in an art style of my choosing. Sure, there were hiccups ...
Coffee lovers are of different kinds but they have a mug in common. If you love the way you consume your ... The PixlMugP1 is a fun pixel-art sidekick for your coffee table or workspace! This Smart ...
Despite being squarely centered on martial arts mastery, this pixelated 2D roguelike has more in common with a chess ... Don’t be fooled by the pixel art simplicity! Animations are charming ...
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Forestrike Preview: Demanding Absolute Kung Fu Pixel-Art PerfectionDespite being squarely centered on martial arts mastery, Forestrike is a pixel-art 2D roguelike that has more in common with a chess match than an action game, as you repeat encounters until you ...
Axel is a good loyal friend to his dog, Pixel; he's a talented ... Can a video game be art? Why do you think the creators of this game added in the vehicle-based levels? Why did they make them so hard ...
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