Pulldownit 6.6 adds fracture erasing, border chipping and source replacement, plus faster re-shattering and undo for Maya.
Painter 12.2 adds local cage painting, quad-loop fills and controllable transparency sorting, with important limits for baking and selection.
Sekondo helps with Adobe production, from repetitive edits to translations, layer cleanup and document repair. We examine its tools and limits.
Lukas Thorup’s free Cinema 4D plugin animates print layers, infill and a moving printer rig. Our actual printer remains less cooperative.
One comp, too many eager Savers. Saver Manager, RangeSaver and LifeSaver tackle output selection, frame ranges and EXR admin.
Vegas Pro 2027 adds GPU colour transforms, AI Quick Mask, revised captions and event-based compositing for faster, smarter exports with Vegas Pro in mind.
Moho 14.5 Showtime adds live control with webcam-driven actions and OBS-ready feeds. The update expands rigging and streaming for production.
ArcBrush 1.7 extends batch workflows to full materials and adds floating-point editing for personal edition, with improved texture sets and previews.
ITOOSOFT’s free ColorEdge map blends roads and terrain in 3ds Max, with adjustable ramps, procedural noise and renderer caveats worth checking.
KeenTools brings head reconstruction to the browser and API, with MetaHuman topology, scan controls and exports worth examining closely.
Fibric builds knitted and woven cloth from curves in Houdini, with stitches, fuzz and render-time deformation.
Plasticity 2026.2 adds reusable assets, live constraints, Project Align and finer surface controls. Some relationships remain strictly session-based. Plasticity 2026.2 gives the repeatedly rebuilt ...
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